<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Destination Imagination South Metro &#187; Communication</title>
	<atom:link href="http://smetro.extremecreativity.org/category/instant-challenges/communication/feed/" rel="self" type="application/rss+xml" />
	<link>http://smetro.extremecreativity.org</link>
	<description>Destination Imagination South Metro</description>
	<lastBuildDate>Wed, 01 Feb 2012 20:23:25 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Instant Challenge 101</title>
		<link>http://smetro.extremecreativity.org/instant-challenge-101/</link>
		<comments>http://smetro.extremecreativity.org/instant-challenge-101/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 21:33:18 +0000</pubDate>
		<dc:creator>debi</dc:creator>
				<category><![CDATA[Brainstorming]]></category>
		<category><![CDATA[Building Challenges]]></category>
		<category><![CDATA[Combination Challenges]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Instant Challenges]]></category>
		<category><![CDATA[Performance Challenges]]></category>
		<category><![CDATA[Warm-Up Exercises]]></category>
		<category><![CDATA[Destination Imagination]]></category>
		<category><![CDATA[Destination ImagiNation Colorado]]></category>
		<category><![CDATA[Instant Challenge]]></category>
		<category><![CDATA[South Metro Destination ImagiNation]]></category>
		<category><![CDATA[South Metro DI]]></category>

		<guid isPermaLink="false">http://smetro.extremecreativity.org/?p=974</guid>
		<description><![CDATA[There are several strategies for teams to have successful Instant Challenge outcomes. Often, success has more to do with teamwork than just  thinking creatively. It&#8217;s important to emphasize every Instant Challenge will have a  teamwork scoring component. All teams need to practice showing-off their team work skills.
This may include but is not limited [...]]]></description>
			<content:encoded><![CDATA[<p>There are several strategies for teams to have successful Instant Challenge outcomes. Often, success has more to do with teamwork than just  thinking creatively. It&#8217;s important to emphasize every Instant Challenge will have a  teamwork scoring component. All teams need to <strong>practice showing-off their team work skills</strong>.</p>
<p>This may include but is not limited to having designated duties for  different team members &#8211; timekeeper, summary person, questioner, reader,  etc. With a young team, try to come up with different &#8220;roles&#8221; or jobs  for each to have responsibility during the Instant Challenge. Please don&#8217;t assign  these roles, but to describe them and discuss with the group who they think  would be good at this role or like to try it? If more than one person,  you can have TWO in a category &#8211; can&#8217;t hurt. If nobody volunteers, have  them draw &#8220;roles&#8221; from slips of paper for a few times and see if they find an area they are comfortable. Or if they&#8217;ve chosen roles and  it doesn&#8217;t seem to mesh, that&#8217;s the time to insist everyone try a new  role.</p>
<h3>Possible Roles and Responsibilities:</h3>
<ol>
<li><strong>The Rule Person</strong> &#8211; This person reads the Instant Challenge and  throughout the working time is the person who refers back to the written  challenge to be sure they are solving as directed and following rules.  Many an Instant Challenges has run aground when a team has an amusing presentation, but  talks in a nonverbal, or touches the tape that can&#8217;t be touched, or  changes the item that &#8220;can&#8217;t be changed.&#8221; The rule person keeps the  focus on what is allowed.</li>
<li><strong>The Points Person</strong> &#8211; This person makes sure the team is  getting the most points possible. Example: If the challenge said 10  points for a skit and 50 points for each creative costume, the rule  person would remind the team that costumes were important, point-wise. Especially if they got stuck writing a skit and forgot to dress up! &#8211;Yes,  rule person and points person might seem redundant, but you WANT two  kids checking the rules and paper and points throughout, so there are  two slightly different roles that overlap.</li>
<li><strong>The Timekeeper</strong> &#8211; This role can take two forms. One &#8211; The designated Timekeeper&#8217;s role is to continually ask the appraiser how much time is left in the challenge. This is generally used with younger teams where watches are harder to use. Two &#8211; This person must have a watch and must get  used to checking it and telling the team when they are half-way through,  or have a minute left, whatever is appropriate. You can always have two Timekeepers, each one tracking the time both ways.  <em><strong>REMEMBER:</strong> If you are using your own watch/device it will ALWAYS be the Appraisers timer that is the official time. Make sure there are no bells, ringers, alarms etc. armed on the device the team is using. This needs to be a verbal countdown by the team member.<br />
</em></li>
<li><strong>The Laughmeters</strong> &#8211; Often more than one person volunteers for  this, but this is a job to be sure that the skit or whatever is funny  (assuming it is supposed to be funny) and suggests quirky actions,  character voices, funny lines and whatever else tickles their fancy. While we tell Appraisers that &#8220;kid humor&#8221; is different than &#8220;adult humor&#8221; it&#8217;s best to remind team members that if your grandma wouldn&#8217;t find it funny&#8230;. most likely the Appraisers won&#8217;t either.</li>
<li><strong>The Brainstorm Facilitator</strong> &#8211; This is the moderator of the  group, who makes sure that everybody is participating and encourages the  less-outgoing kids to speak up, and asks the babbling kids to &#8220;hold  that thought&#8221; while another idea is heard. This person makes sure that  there is some order to the teamwork and participation; if several people  want to talk, this person identifies people in turn to speak, so that  everyone gets a turn. This team member is a future diplomat!</li>
<li><strong>The &#8220;What If?&#8221; Person</strong> &#8211; If you don&#8217;t use up all your kids  with jobs above doubling up, add a &#8220;what if?&#8221; person. This person  listens to the first two ideas and then says &#8220;what if&#8230;&#8221; and adds on or  changes one of the ideas. Even if they don&#8217;t do this in a meet, this is  great practice for thinking outside the box. There can be more than one  &#8220;what if?&#8221; person. Example: Someone says the skit can be animals in a  zoo. The &#8220;what if?&#8221; person says, &#8220;or what if it can be animals on a  farm?&#8221; or &#8220;what if?&#8221; person says &#8220;what if it was an ANT farm?&#8221;  and so on&#8230;..</li>
</ol>
<h3>Hearing:</h3>
<p>Another factor to keep in mind is that in Instant Challenge the  Appraisers <strong>must</strong> be able to hear a team&#8217;s brainstorming in order to  accurately score them on team work. Remind your team not to  whisper when they are brainstorming. This is not the time to pretend you&#8217;re in the library. <em><strong>Practice Idea:</strong> Have one of the team members try sitting away from the team while they brainstorm. Afterwards, discuss as a team if the team member sitting out could hear everything.</em></p>
<h3>Time:</h3>
<p>It&#8217;s hard for even adults to know how long 2 minutes is or how much they might get done in that length of time. <em><strong>Practice Idea:</strong> Using a stopwatch have the team sit in a circle, ask them to raise their hand when they think two minutes is up. Don&#8217;t call out time until everyone has raised their hand. Is it longer than you think or shorter? What about 5 minutes? Use a practice Instant Challenge and talk through what can the team can do while the clock is running.</em></p>
]]></content:encoded>
			<wfw:commentRss>http://smetro.extremecreativity.org/instant-challenge-101/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Instant Challenge &#8211; Code Talker</title>
		<link>http://smetro.extremecreativity.org/instant-challenge-code-talker/</link>
		<comments>http://smetro.extremecreativity.org/instant-challenge-code-talker/#comments</comments>
		<pubDate>Wed, 21 Oct 2009 22:50:20 +0000</pubDate>
		<dc:creator>debi</dc:creator>
				<category><![CDATA[Communication]]></category>
		<category><![CDATA[Instant Challenges]]></category>
		<category><![CDATA[Colorado]]></category>
		<category><![CDATA[Destination Imagination]]></category>
		<category><![CDATA[Destination ImagiNation Colorado]]></category>
		<category><![CDATA[Instant Challenge]]></category>
		<category><![CDATA[South Metro Destination ImagiNation]]></category>
		<category><![CDATA[South Metro DI]]></category>

		<guid isPermaLink="false">http://smetro.extremecreativity.org/?p=150</guid>
		<description><![CDATA[Code Talkers
Challenge: Your TASK is to create a non-verbal communication code using the objects provided and demonstrate its use.
Time: You will have 5 minutes to use your imagination to create a code and practice using it, and 2 minutes to demonstrate the code by communicating a message from one team member to another.
Set-up: On a [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Code Talkers</strong></p>
<p>Challenge: Your TASK is to create a non-verbal communication code using the objects provided and demonstrate its use.</p>
<p>Time: You will have 5 minutes to use your imagination to create a code and practice using it, and 2 minutes to demonstrate the code by communicating a message from one team member to another.</p>
<p>Set-up: On a table are materials your team can use to create a code. There are also 2 sets of the same message cards that can be used to practice using the code. Each set of message cards is in a different sequence.</p>
<p>Procedure:</p>
<p>Part One, 5 minutes. Use the objects provided to create a non-verbal code that can be used to send messages from one team member to another. The message words you can use to practice your code are: cat, dog, ball, balloons, hot dogs.</p>
<p>Part Two, 2 minutes. Before you begin Part Two, divide your team into two parts, the Senders and the Receivers. The Senders will be given message cards that may NOT be shown to the Receivers. The Receivers will be given the same message cards, but in a different sequence. The Receivers may NOT show the message cards to the Senders. At least one Sender must select a message card and show it to the Appraisers. Then the Sender must use the OBJECTS to communicate the word without talking. At least one Receiver must look at the code and identify the word being communicated with the code. This member must say the word out loud, but may NOT show any message cards to the Senders. The Senders may NOT communicate whether the word was correctly identified or not.</p>
<p>Materials:</p>
<p>* 2 sets of the same message cards for Part One<br />
* 2 sets of the same message cards for Part Two<br />
* OBJECTS for creating a code: 10 buttons, 10 beads, 6 feathers, 18 inch length of string, ball, toothbrush, small toy</p>
<p>Scoring: You will receive<br />
A. 10 points for each word you correctly identify using the code<br />
B. Up to 25 points for how creatively or effectively you use the materials<br />
C. Up to 25 points for how well your team works together</p>
<p>* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *</p>
<p>For the Appraisers only:</p>
<p>Set-up:</p>
<p>1. Ahead of time, locate random objects for creating a code. You do not need to use the items suggested, but can select whatever you have on hand.</p>
<p>2. For Part One, use index cards to create 2 sets of message cards. Each set will contain the same words, but each set of cards will be arranged in a different sequence and set face down on a table.</p>
<p>3. For Part Two, use index cards to create 2 sets of message cards. Each set will contain the same words (different words from those used in Part One), but each set of cards will be arranged in a different sequence and set face down on a table.</p>
<p>4. Part One: The practice message words are cat, dog, ball, balloons, hot dogs.</p>
<p>5. Part Two: The actual message words are hat, shoe, bed, closet, bedroom.</p>
]]></content:encoded>
			<wfw:commentRss>http://smetro.extremecreativity.org/instant-challenge-code-talker/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

